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Lords of Waterdeep

4.8 out of 5 stars 3,259 ratings

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  • An exciting Euro-style board game set in Waterdeep, the greatest city and jewel of the Forgotten Realms
  • This immersive game casts players as Lords of Waterdeep who hire adventurers to complete quests
  • Game play: 1 hour
  • Perfect for 2 to 5 players

Product information

Product Dimensions 12 x 7 x 15 inches
Item Weight 2.31 pounds
ASIN 0786959916
Item model number 5513165
Manufacturer recommended age 12 - 15 years
Best Sellers Rank #173,225 in Toys & Games (See Top 100 in Toys & Games)
#4,925 in Board Games (Toys & Games)
Customer Reviews
4.8 out of 5 stars 3,259 ratings

4.8 out of 5 stars
Is Discontinued By Manufacturer No
Release date March 20, 2012
Language English
Manufacturer Wizards of the Coast

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Lords of Waterdeep


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Product Description

Product Description

388510000 features: -impressive game casts players as Lords Of water deep who hire adventurers to complete quests. -Game play: 1 hour. -Perfect for 2 to 5 players. -Ages 12 and up. Game: -board games. Product Type: -sets (game pieces included). for ages. . . : -adult. Gender: -boy/girl. Theme: -fantasy/military. Generic dimensions: -15" H x 7" W x 12" D, Dimensions: overall height - top to bottom: -15 inches. Overall Width - side to side: -7 inches. Overall depth - front to back: -12 Inches.

From the Manufacturer

Waterdeep, the City of Splendors—the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force. Lords of Waterdeep is a strategy board game for 2-5 players. You take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder—or help—the other lords by playing Intrigue cards to enact your carefully laid plans.

Important information

Safety Information

Choking Hazard - Small Parts


From the manufacturer

game

Designed by Peter Lee & Rodney Thompson

game
Lords of Waterdeep includes the following components:

  • Game board
  • Rulebook
  • 5 card stock player mats
  • 121 Intrigue, Quest, and Role cards
  • 130 wooden cubes, pawns, and score pieces
  • Wooden player markers
  • Card stock tiles and tokens representing buildings, gold coins, and victory points

Lords of Waterdeep

Waterdeep, the City of Splendors – the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings.

You take in the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder—or help—the other lords by playing Intrigue cards to enact your carefully laid plans.

  • 2-5 players
  • 60 minute play time
  • Ages 12+
  • strategy board game
  • 8 rounds of play

What's in the box

  • Game
  • Customer reviews

    4.8 out of 5 stars
    3,259 global ratings

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    Customers say

    Customers find this board game fun to play, with one noting it works well with varying numbers of players. Moreover, the game is easy to learn and offers perfect worker placement mechanics with a good mix of strategy and luck. Additionally, they appreciate its well-made components, attractive art design with linen-finished cards, and replayability that keeps each playthrough unique. Customers consider it worth the price.

    AI-generated from the text of customer reviews

    485 customers mention "Fun to play"480 positive5 negative

    Customers find the game enjoyable, with one mentioning it works well with varying numbers of players.

    "...period of time if everyone plays slowly and deliberately, but fast paced game play is very much a possibility, potentially allowing for multiple play..." Read more

    "..."euro-style" game I've ever played, but it's also one of the most fun, and one of the most replayable...." Read more

    "...Have some fun with it. Like I said, aside from the theme its a fun game, but the theme is what makes it a great game...." Read more

    "...that there is a limited amount of choices, which makes the playing time pretty consistent However, if we take our sweet time choosing something, the..." Read more

    306 customers mention "Ease of learning"245 positive61 negative

    Customers find the game easy to learn, with simple rules and mechanics that are easy to teach others.

    "...The rules seem simple enough that one play through will be more than enough for people to understand almost all of the nuances to the game without..." Read more

    "...The game is fairly simple to learn. There are only two things you can do on each turn, so getting that down is relatively simple...." Read more

    "...Lords of Waterdeep is easy to learn compared to Civ and other games with several components as long as you get over the fact it is based on a game,..." Read more

    "...This game will have a permanent place on my shelf. It's easy to teach and play.... and I immediately wanted to play again after my first game...." Read more

    205 customers mention "Worker placement"197 positive8 negative

    Customers appreciate the worker placement aspect of the game, describing it as a deeply strategic game with a perfect balance of strategy and luck, offering multiple ways to win.

    "...I played a 3-player game, which worked out nicely. The game has 8 total turns with each player getting a number of distinct actions within each turn..." Read more

    "...With good planning, you can play your card AND get the resources that you need...." Read more

    "...I said, aside from the theme its a fun game, but the theme is what makes it a great game. Highly recommended, lots of fun, definitely worth getting." Read more

    "...It is similar to 7 wonders, in that there is a limited amount of choices, which makes the playing time pretty consistent However, if we take our..." Read more

    97 customers mention "Quality"92 positive5 negative

    Customers praise the game's quality, noting its solid construction and well-made graphics, with one customer specifically mentioning the absence of cheap flimsy plastic pieces.

    "...The replay value of the game is tremendous and the quality of the product will keep it in good playing shape for many games to come." Read more

    "...Overall the components are excellent with very nice card stock with a linen finish and even the tokens have a glossy finish to them to make them..." Read more

    "...game remain constant between 2 and 4 players - a rather rare and well done feat, in my opinion...." Read more

    "...+ Wooden pieces: Build quality is great for wooden cubes and agents...." Read more

    94 customers mention "Game size"91 positive3 negative

    Customers appreciate that the game is suitable for 2-5 players and works well with varying numbers of people, with one customer noting it offers more player interaction than average Euro games.

    "...Overall, this is a very well balanced board game, with plenty of player interaction, and only a marginal level of "cut throat" actions harming other..." Read more

    "...The game is played in eight rounds, the player with the most victory points at the end of the eight rounds is the winner...." Read more

    "...We like this because there is a set number of rounds (7), so we know the game won't take more than an hour...." Read more

    "...Game Play: There is plenty of player interaction unlike many Euro type games...." Read more

    73 customers mention "Art design"59 positive14 negative

    Customers appreciate the game's art design, praising its beautiful colors and linen finish on the cards, along with its creative board layout.

    "...in the lead running away with the game, but due to some interesting design elements..." Read more

    "...One of the best box designs ever. Game Play: There is plenty of player interaction unlike many Euro type games...." Read more

    "...The game board looks pretty cool with a map of the city of Waterdeep and spaces for new building tiles to be constructed which in turn opens up EVEN..." Read more

    "...b. I like the theme, a lot...." Read more

    54 customers mention "Replayability"49 positive5 negative

    Customers find the game highly replayable, with each playthrough offering unique experiences.

    "...rate this as a "moderately serious" board game with a high degree of re-playability...." Read more

    "...ever played, but it's also one of the most fun, and one of the most replayable. The setup of the game takes around 10 minutes alone...." Read more

    "...It plays well with 2 player too. + Highly replayable...." Read more

    "...There are limited rounds, which is good, but adding a fouth person increases the number of turns and agents quite a bit b/c there's also more..." Read more

    44 customers mention "Value for money"41 positive3 negative

    Customers find the game worth every penny and appreciate its replay value, with one customer noting it's a good investment for game nights.

    "...Highly recommended, lots of fun, definitely worth getting." Read more

    "...This game is fun, has good design elements, and great production value. Production:..." Read more

    "...pretty simple: It's a resource gathering game and you can use the resources to buy buildings or complete quests...." Read more

    "...It's really a game of valuations and economics which pleases the analytical thinkers...." Read more

    An Essential Worker Placement Game for Every Board-Gamer
    5 out of 5 stars
    An Essential Worker Placement Game for Every Board-Gamer
    --Gameplay-- It's a Euro style board game where you're one of the eleven lords of Waterdeep and vying for the control of the city. Each player have their own agent pool and on their turn they place one agent at a time on specific spots on the game board to gain some resources, complete quest, play intrigue cards or own buildings. The player with maximum victory points at the end of the game wins the game. Good + Excellent worker placement game. This was our first Worker placement game and we simply loved it right from beginning. + The game was easy to understand, very intuitive and very engaging. We watched a short video on youtube and started straight away. + The game uses the same setup for 2-5 players, just the number of agents in the pool differ. So there's no sorting through tiles/cards to setup based on number of people. + Involves a lot of strategy in planning the order and placement of your agents based on what resources you need and also what to block for your opponent ;) + It's equally fun with 2, 3, 4 or 5 players. People who are looking to purchase this to play with their spouse/partner need not worry. It plays well with 2 player too. + Highly replayable. It has been a few months since we purchased this and we play this game couple of times every week, sometimes even more. Bad - Not so thematic. The cubes are called Warrior, Cleric, Rogue and Wizard but we never use these names. We simply call them by colors..orange, white, black and purple. - Some of the text/rules on the Intrigue cards is not very clear and we had to look up online for clarification. - Only 11 lord cards. There should've been more with unique powers. --Build Quality-- Good + The box: The given box has multiple sections with good ergonomics to sort and arrange all the pieces. + Wooden pieces: Build quality is great for wooden cubes and agents. + Board-cut pieces: The building tiles, victory point tokens, player markers and the money, it's all really cool! The shape and artwork for each of these is unique which I haven't seen in any other board game so far. + Cards: Quest cards, Intrigue cards and Lord cards are usual shape/size and quality. + Artwork: Did I say it already? It's AWESOME! On all the board-cut pieces, cards and the game-play board. + The game map is beautiful and very illustrative. Bad - The box is so precisely built for the exact size of pieces that you'd have to really put some effort in order to fit everything in the box, which can be really tiring at the end of the game! -- Should you buy it? -- I'd say it's a MUST/ESSENTIAL buy for anyone who's looking for a gateway to Worker Placement Game. I'd say for many people there's a tie between Lord of Waterdeep and Stone age when it comes to Gateway to WPG, but I prefer this one. After playing this we actually bought Caverna and Architects of Western Kingdom (and never really felt the need to purchase Stone Age). Also this game minimizes the luck effect (no dice rolling). This is also good for getting new friends into board gaming. It's quick to teach and has moderate complexity, so neither too trivial nor overwhelming for new players. Even serious players who've played other WPG and more complex ones, this can be a light go to game when you want to just relax and play a stress-free game. After few initial games, our games are comparatively fast and usually last 60-90 mins.
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    Top reviews from the United States

    • Reviewed in the United States on March 22, 2018
      2-5 players, Competitive, Worker Placement

      Overview of Gameplay

      Ah Lords of Waterdeep we meet yet again. Let me introduce you to my all-time favorite worker placement game. It is such a simple worker placement style and yet has some very interesting mechanics. For those of you who have never partaken in a worker placement, the general idea of the game is to take a little meeple character and place it on a specific spot on the game board and collect whatever resource is displayed there. You collect these resources over time to use for various other means which in turn usually net you some of those delicious victory points in order to win the game.

      What sets this particular worker placement apart from others is mostly the interesting theme and how it integrates with the mechanics and card play. When you first start playing you set up a rather large quest card draw pile and 4 face up quests on the board. These cards are the basis of what you will be working on. As you complete these quests you will gain victory points. There is also an Intrigue card pile which you can draw from that has cards that can either help you or hinder your opponents and a building draw pile which are printed on much heavier and thicker card stock. There are also 3 face up building tiles to choose from. The building tiles are used when you place your worker on the building section on the board and allow you to build a unique building after paying the cost. Each different building (and there are a ton) does something different when built and added to the game board when you place your worker on it. When you start playing you also get dealt a random Lord card. This Lord card has a way to gain even more VP at the end of the game usually by completing certain kinds of quests.

      So let’s recap. You place a worker on a spot, take the resources, spend resources to complete quests, gain vp’s, SUCCESS! Whoever has the most victory points at the end of 8 rounds wins!

      Components/Game Board

      The game board looks pretty cool with a map of the city of Waterdeep and spaces for new building tiles to be constructed which in turn opens up EVEN MORE places to place workers. There is a nice VP point tracker that goes all the way around the outer edges of the board and dedicated spaces that are labeled for the different card decks. It’s a very well put together board for sure.

      Overall the components are excellent with very nice card stock with a linen finish and even the tokens have a glossy finish to them to make them feel more premium. The wooden meeples are also great, BUT the little colored square cubes they have packed in for the resources are pretty lacking. Again they work but when you consider what the resources are you instantly think, “what? These are represented by wooden cubes?” So you are not collecting your standard wheat or wood resources here, you are collecting adventurers to go on your quests! Each different quest requires different kinds of adventurers depending on exactly what it is that quest has going on. You could send a rogue to kidnap someone or a cleric to heal something or you might need to recruit fighters and wizards to put down a beast or possibly a mixture of them all for those really high level quests that net bookoos of VP’s. Now wouldn’t the game bring that much more theme to it if those cubes were at least wooden meeples shaped like wizards or fighters?

      Box/Storage

      The box is super unique and looks like a book when all closed up which is pretty cool. When opened it has a really nice insert that has a space for everything as well. Actually all said this is a prime example of how games should model their storage solutions. The insert works and looks great and the box design is a nice touch. Super impressed.

      Visual Appeal /Theme

      Another amazing thing about this game is the theme. It is VERY heavy fantasy oriented and since it takes place in the D&D universe you will see a lot of references that you will recognize if you are a fan. The quests are fun and the flavor text on all the cards really adds to the theme. The artwork is great with all kinds of unique images for the different kinds of quest cards. The coin tokens further enhance the theme being shaped like a square or half-moon and each player has a unique player mat starting location which is pretty nifty even if it doesn’t really matter.

      Rulebook

      Zero problems with the rulebook although player aids would be appreciated. There are still things I forget coming back to the game months later that player aids would make so much easier. Other than that not much to say about the rules other than they are well written and easy to follow.

      Player Interaction/Fun Factor

      This is key in this game. You see when you place a worker on a spot, other players CANNOT place a worker there until the spots clear at the start of the next round. SO weighing exactly what resource you NEED and what resources you are willing to potentially give up is paramount. This creates some pretty tense moments when you snatch a spot that someone else was eyeballing. Also if you buy a building to add to the ever-growing city proper, you own it. Which means that if any other player places their worker there, you get paid. This creates such an incredible dynamic between players weighing not only where they need to go vs where they want to go. Placing on that other player’s tile would reap much better benefits for you BUT that player also gains a benefit…do you allow that to happen? The choice is yours.

      I always have a great time playing this game. The choices to make are always changing and the sheer amount of quests keep the game fresh and since there are only 8 rounds the game is over before you know it.

      Optimal Player Count/Replayability

      So for a worker placement to really WORK you need at least 3 players, preferably 5. I mean you can play it fine at 2 players but you miss out on a lot of that player interaction and critical choices since both players have so many options of placements. The more players you have, the less options that you can place which equals more critical choices.
      Replayability is a bit above average just because of the crazy amount of different building tiles and quest cards. So the quests are usually always going to be something along the lines of “collect adventurers, gain vps” it’s mostly the theme and art on each card that really sets them apart. However the building tiles can drastically change the board state depending on which come out and which are bought and placed. This is where you will find most of the variability in the game. Of course aside from the Lords themselves. There are a bunch of Lord cards included with the game and you only get one at the very beginning so this starting Lord’s ability will basically set you on the main quest path that you will likely follow through the end of the game.

      Positive Final Thoughts

      The game even with a full 5 players doesn’t last that long. Let’s see a 2 or 3 player game usually takes about an hour to complete. A full 5 player game takes about 2 hours, honestly not bad. It’s really fun, it moves at a decent pace, it’s not too lengthy. For the most part as far as worker placement games go there isn’t anything mechanic-wise in this game that I don’t find fun.

      Negative Final Thoughts

      BUT if I had to point out something that I don’t utilize as much in the game as the rest it would be the intrigue cards. Now this is just a personal thing here as I have seen many other players unleashing these cards to their heart’s content. Basically there are some intrigue cards that actually harm or hinder other players so using them could give you that edge that you need to squeak out a win. It’s just that I don’t find them as fun as just building up a large quest base or constructing buildings.
      65 people found this helpful
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    • Reviewed in the United States on September 4, 2018
      I love this game.

      LoW is a euro or german style board game. If "board game" makes you think Monopoly, Life, Candyland, Chess--you're on the wrong page. Those games are terribly designed. That's why the only time you'll play a Milton-Bradley style game is when you're entertaining (with some condescension) your own little kids. These game are designed terribly and are often terrible for kids. They are unbalanced, who goes first gives you a benefit over everyone, they are survival based (you bankrupt your eight-year-old in monopoly and they get to sit and watch the rest of you play without them--did you realize you were teaching your child how bad they should feel being such a loser?), the game has no ways to cooperate or really go against a specific player (in monopoly you meta-game to not sell to a player--which is because the game has no way to do anything). Eurogames solve these and other problems with tradition American market games. Around 2000 new designs came out that revolutionized game design and hundreds of great games have been released amongst thousands of new ones. This is one.

      The theme will be appreciated by any D&D fan, more so if you ever played or read about the factions within Waterdeep. You have a secret Lord identity with a secret goal type amongst the Quests. Cubes represent Clerics, Fighters, Rogues and Wizards. You collect adventures in specific quantities to complete quests, earning victory points. The quests are on different types: Piety, Warfare, Skullduggery, Arcana and Commerce. They correspond to the four adventurer types with gold(money) being the last. This is the resource they emphasize or always need. When the quests match your secret goal types, you'll get additional points at the end of the game. These bonus points earned in the background are not known to other players and they can result in the last place player zooming to the top at the end. So there are different strategies that you can use and they are all valid in different situations. Some quests have "plot lines", these are simply constant bonuses that stay in effect for the rest of the game. They can be very powerful. The hardest part of the game is remembering that your action or another's action has triggered one of your plot lines. We forget all the time. The physical game needed some kind of reminder on the main board to help this. This is not a problem with the ios game version.

      I do think some of the quest types are more desirable than others. Arcana quests give you the ability to use a position already filled(very powerful), and more access to Intrigue cards. Warfare gives you an extra agent for the rest of the game, it is costly but if gotten early well worth it. I believe it is commerce that earns you money when you buy buildings, which acts as a great discount. Off the top of my head I can't recall a Piety or Skullduggery quest power that is uniformly desirable. Arcana quests can have greater competition since they are desirable by players who DON'T have that as their Lord's secret quest type. I feel that may put a Lord that needs Arcana quests at a disadvantage due to the extra competition. I also don't think there are as many buildings producing gold as any other resource type. So If two players need commerce quests... money is going to be scarce on the board.

      The game plays 2 to 5 players. There is one great expansion box that allows for a sixth player. The primary mechanism is a "worker placement". You have several agents that you place at different spots (named from Waterdeep adventures). Each one gets you something. You compete with players for these limited positions each round. There are eight rounds per game. The latter half of the game increases your agent by one and there are additional ways to get an extra agent for a single round or for the remainder of the game. You can buy a building which expands the number of agent positions on the board, decreasing competition for positions. However visiting another player's building benefits them as well as you.

      Okay, I hate Intrigue cards at times. Intrigue cards gain you bonuses or are played against other players. Some cards benefit you and another player of your choice. Intrigue cards add the "take that" mechanism to the game, where you can hurt another player. It works pretty well, although I'm never a big fan of a lot of take-that in a game. It can foster a fair amount of frustration or feeling ganged up on (hello Munchkin!) There are some pretty broken combinations that I don't like being on the other side of. Arcana has quests that give you powers to draw or play additional intrigue cards when you play an intrigue card. So one Intrigue card played can turn into a stream of 2,3,4,5,6,7,8,9 or more cards drawn and played in a row using just one agent. It usually stops because the player just feels bad. But I've seen a single player go through most of the intrigue cards in the game by themselves. Each player may regularly only draw 4-8 during the whole game normally. This is the one thing I really dislike in the base game--and very specifically due to that broken power combo. If you know it exists, players have to make sure both of those looping abilities don't fall into one player's hands.

      The online version is also very good when played on a good sized iPad. It solves the plot line problem. I see a lot of complaints about the newest version, but I think it is quite Excellent. Lords of Waterdeep is a big gameboard and you have a lot of cards to look at. I think ity does a good job of making all the different information accessible.
      9 people found this helpful
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    Top reviews from other countries

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    • Fabiola
      5.0 out of 5 stars I love this game!
      Reviewed in Australia on June 16, 2024
      The delivery was super quick and all the pieces completed
      Customer image
      Fabiola
      5.0 out of 5 stars
      I love this game!

      Reviewed in Australia on June 16, 2024
      The delivery was super quick and all the pieces completed
      Images in this review
      Customer image
    • Javisonambulo
      5.0 out of 5 stars Muy buen juego y de calidad
      Reviewed in Spain on August 23, 2019
      Muy bueno. La verdad que nos ha gustado bastante. Por la red esta el manual y las cartas traducidas al castellano. Muy facil de entender y jugar. La calidad muy buena y la caja tiene inserto para guardarlo todo una vez destroquelado. Un punto muy bueno es que no solo te puedes limitar a recoger tus recusos necesarios ya que con las cartas de intriga puedes hacerselo mas complicado a tus oponentes.
      Report
    • Ralph Graichen
      4.0 out of 5 stars Great game
      Reviewed in Singapore on September 20, 2024
      Great game.
      However, insert does not support sleeved cards and the material for the box could be a little thicker
    • Ramin Siegmund
      5.0 out of 5 stars Tolles Einstiegs-Spiel in das Worker-Placement-Genre
      Reviewed in Germany on April 22, 2014
      Als langjähriger und leidenschaftlicher Fan sowohl von Brettspielen als auch des D&D Universums und damit Kenner der Stadt Waterdeep (oder zu deutsch Tiefwasser) fiel die Wahl des Kaufs dieses Brettspieles nicht allzu schwer, gibt es doch bereits zahlreiche, zumeist positive Kritiken zu dem Spiel. Ich sollte den Kauf nicht bereuen.

      Das Spiel ist meines Erachtens nach ein sehr gutes Ableger, um sowohl Neulinge in das Genre der "Worker-Placement"-Spiele einzuführen, als auch für Fans des D&D-Universums und Brettspielveteranen bei der Stange zu halten. Denn die Aktionen bzw. der Spielablauf sind innerhalb weniger Minuten erklärt, das Spiel lässt aber dennoch genug Freiräume und spielt sich jedesmal leicht anders (durch die unterschiedliche Ziehung von Gebäuden, den Lord-Karten, etc.), ermutigt dazu, sich eigene Strategien auszudenken und diese meist auch erfolgreich auszutesten. Die Konfrontation zwischen den Spielern findet wie in Worker Placement Spielen üblich eher am rande statt, es gibt einige "nimm das!"-Karten, aber niemals in einem Maße, in denen man das Spiel für einen anderen zunichte macht. Man muss dennoch genau aufpassen, was die anderen machen und seine eigenen Strategien eventuell entsprechend anpassen.

      Das Spiel ist leider momentan nur auf Englisch zu erhalten, dies macht aber so gut wie keinen Unterschied, da die meisten der Aktionen, die die Spieler im Verlauf des Spieles auswählen können durch einfach zu verstehende Symbole erklärt bekommen. Die Personen, die des Englischen mächtig sind und zudem noch Fans des Universums, freuen sich über Bekannte Namen und Ereignisse der Auftragskarten, die zudem durch ein tolles ArtWork glänzen. Zudem muss man den kompakten Spelablauf anmerken, selbst mit Neulingen dauert eine Runde zu 4 selten länger als 1 1/2 Stunden.

      Sowohl Freunde als auch Familie sind begeistert von diesem Kleinod, ich kann es nur empfehlen.
    • Kurodama
      4.0 out of 5 stars ワーカープレイスメントのなかでは一番遊びやすい。
      Reviewed in Japan on March 17, 2025
      ルールが簡単で、ワーカープレイスメントをやったことない人でも楽しめます。